This final branch permits students to explore the world of robotics, circuit technology, and e-textiles as well as 3D printing and maker-related practices by empowering practitioners to build and construct within a physical space. Students employ a variety of technologies to create interactive artifacts through the use of electronics, 3D printing, and other physical media.
The curriculum covers:
- Drone Technology
- 3D Printing Technology
- Physical Programming
The technology engineering branch connects to a variety of engineering fields, however, it most closely relates to mechatronics.
Additional lessons on these topics can be found in the Tutorials section.